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TCS
2002
13 years 8 months ago
Arrays, numeration systems and Frankenstein games
We de ne an in nite array A of nonnegative integers based on a linear recurrence, whose second row provides basis elements of an exotic ternary numeration system. Using the numerat...
Aviezri S. Fraenkel
SYNTHESE
2010
66views more  SYNTHESE 2010»
13 years 7 months ago
The medium or the message? Communication relevance and richness in trust games
Subjects communicated prior to playing trust games; the richness of the communication media and the topics of conversation were manipulated. Communication richness failed to produ...
Cristina Bicchieri, Azi Lev-On, Alex Chavez
INFOCOM
2012
IEEE
11 years 11 months ago
Dynamic lookahead mechanism for conserving power in multi-player mobile games
—As the current generation of mobile smartphones become more powerful, they are being used to perform more resource intensive tasks making battery lifetime a major bottleneck. In...
Karthik Thirugnanam, Bhojan Anand, Jeena Sebastian...
ICCBR
2010
Springer
14 years 1 months ago
Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold'em
In previous papers we have presented our autonomous poker playing agent (SARTRE) that uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold’e...
Jonathan Rubin, Ian Watson
CIE
2010
Springer
13 years 6 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek