Sciweavers

1319 search results - page 153 / 264
» Playing the Expert Game
Sort
View
118
Voted
TCIAIG
2010
14 years 10 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
150
Voted
ATAL
2006
Springer
15 years 7 months ago
Learning to commit in repeated games
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
Stéphane Airiau, Sandip Sen
ATAL
2008
Springer
15 years 5 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
108
Voted
CHI
2008
ACM
16 years 3 months ago
Socially respectful enjoyment tracking for tabletop games
This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge pre...
Ben Kirman, Duncan Rowland
CONCUR
2009
Springer
15 years 10 months ago
Model-Checking Games for Fixpoint Logics with Partial Order Models
Abstract. We introduce model-checking games that allow local secondorder power on sets of independent transitions in the underlying partial order models where the games are played....
Julian Gutierrez, Julian C. Bradfield