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CHI
2007
ACM
14 years 9 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
DIGITEL
2008
IEEE
14 years 3 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
14 years 23 days ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
NETGAMES
2004
ACM
14 years 2 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
ATAL
2007
Springer
14 years 3 months ago
A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament
We analyze a heads-up no-limit Texas Hold’em poker tournament with a fixed small blind of 300 chips, a fixed big blind of 600 chips and a total amount of 8000 chips on the tab...
Peter Bro Miltersen, Troels Bjerre Sørensen