In this paper the problem of music performer verification is introduced. Given a certain performance of a musical piece and a set of candidate pianists the task is to examine wheth...
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
— The performances in cooperative communications depend on careful resource allocation such as relay selection and power control, but traditional centralized resource allocation ...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...