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SETN
2004
Springer
14 years 2 months ago
Music Performer Verification Based on Learning Ensembles
In this paper the problem of music performer verification is introduced. Given a certain performance of a musical piece and a set of candidate pianists the task is to examine wheth...
Efstathios Stamatatos, Ergina Kavallieratou
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 9 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
FDG
2009
ACM
14 years 3 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
INFOCOM
2007
IEEE
14 years 3 months ago
Distributed Relay Selection and Power Control for Multiuser Cooperative Communication Networks Using Buyer/Seller Game
— The performances in cooperative communications depend on careful resource allocation such as relay selection and power control, but traditional centralized resource allocation ...
Beibei Wang, Zhu Han, K. J. Ray Liu
ACMACE
2006
ACM
14 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher