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CEC
2009
IEEE
14 years 2 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
TLCA
2009
Springer
14 years 2 months ago
On the Meaning of Logical Completeness
G¨odel’s completeness theorem is concerned with provability, while Girard’s theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proo...
Michele Basaldella, Kazushige Terui
LICS
2007
IEEE
14 years 2 months ago
Categorical Combinatorics for Innocent Strategies
We show how to construct the category of games and innocent strategies from a more primitive category of games. On that category we define a comonad and monad with the former dis...
Russell Harmer, Martin Hyland, Paul-André M...
CIG
2005
IEEE
14 years 1 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
DIGRA
2005
Springer
14 years 1 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä