— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
G¨odel’s completeness theorem is concerned with provability, while Girard’s theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proo...
We show how to construct the category of games and innocent strategies from a more primitive category of games. On that category we define a comonad and monad with the former dis...
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...