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CSL
2011
Springer
13 years 2 months ago
Detecting emotional state of a child in a conversational computer game
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
TARK
2009
Springer
14 years 2 months ago
Dynamic restriction of choices: a preliminary logical report
We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch st...
Soumya Paul, Ramaswamy Ramanujam, Sunil Easaw Simo...
HICSS
2007
IEEE
95views Biometrics» more  HICSS 2007»
14 years 2 months ago
Protecting with Sensor Networks: Attention and Response
Sensor networks are expected to play an important role in hybrid protection infrastructures when combined with robots and human decision makers. In order to be effective, detectio...
Jeffrey V. Nickerson, Stephan Olariu
AUIC
2006
IEEE
14 years 1 months ago
Moving animation script creation from textual to visual representation
Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
Erik Haugvaldstad, Tim Wright
CIG
2005
IEEE
14 years 1 months ago
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go
Abstract- This paper describes the generation and utilisation of a pattern database for 19x19 go with the Knearest-neighbor representation. Patterns are generated by browsing recor...
Bruno Bouzy, Guillaume Chaslot