The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch st...
Sensor networks are expected to play an important role in hybrid protection infrastructures when combined with robots and human decision makers. In order to be effective, detectio...
Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
Abstract- This paper describes the generation and utilisation of a pattern database for 19x19 go with the Knearest-neighbor representation. Patterns are generated by browsing recor...