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ICGA
2006
97views Optimization» more  ICGA 2006»
13 years 7 months ago
Computer Analysis of World Chess Champions
Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires comparison between c...
Matej Guid, Ivan Bratko
ACMACE
2009
ACM
13 years 11 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
NETGAMES
2005
ACM
14 years 1 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
CGVR
2007
13 years 9 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
CHI
2007
ACM
14 years 8 months ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai