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CORR
2006
Springer
172views Education» more  CORR 2006»
13 years 7 months ago
Approximate Convex Optimization by Online Game Playing
This paper describes a general framework for converting online game playing algorithms into constrained convex optimization algorithms. This framework allows us to convert the wel...
Elad Hazan
CSCW
2008
ACM
13 years 9 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
MFCS
2010
Springer
13 years 6 months ago
Parity Games with Partial Information Played on Graphs of Bounded Complexity
Abstract. We address the strategy problem for parity games with partial information and observable colors, played on finite graphs of bounded graph complexity. We consider several...
Bernd Puchala, Roman Rabinovich
CAV
2007
Springer
98views Hardware» more  CAV 2007»
14 years 1 months ago
UPPAAL-Tiga: Time for Playing Games!
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
Gerd Behrmann, Agnès Cougnard, Alexandre Da...
AGS
2009
Springer
14 years 2 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...