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CHI
2007
ACM
14 years 1 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
CORR
2008
Springer
115views Education» more  CORR 2008»
13 years 10 months ago
Playing With Population Protocols
Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous ...
Olivier Bournez, Jérémie Chalopin, J...
GI
2010
Springer
13 years 7 months ago
Towards an Open Product Repository using Playful Crowdsourcing
Despite the ubiquity of barcodes there is no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social netwo...
Andreas Budde, Florian Michahelles
NETGAMES
2004
ACM
14 years 2 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
JMLR
2010
103views more  JMLR 2010»
13 years 3 months ago
Regret Bounds and Minimax Policies under Partial Monitoring
This work deals with four classical prediction settings, namely full information, bandit, label efficient and bandit label efficient as well as four different notions of regret: p...
Jean-Yves Audibert, Sébastien Bubeck