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DIGRA
2003
Springer
14 years 2 months ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
KBS
2007
74views more  KBS 2007»
13 years 8 months ago
GUIDE: Games with UML for interactive design exploration
In this paper we present our design tool GUIDE, which allows the user to explore a design in UML interactively by playing a game. The game incorporates both the design model and a...
Jennifer Tenzer, Perdita Stevens
PRIMA
2009
Springer
14 years 3 months ago
An Affective Agent Playing Tic-Tac-Toe as Part of a Healing Environment
There is a growing belief that the environment plays an important role in the healing process of patients, supported by empirical findings. Previous research showed that psychologi...
Matthijs Pontier, Ghazanfar Farooq Siddiqui
CHI
2006
ACM
14 years 9 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
IJMMS
2007
114views more  IJMMS 2007»
13 years 9 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins