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CG
2002
Springer
13 years 9 months ago
A Comparison of Algorithms for Multi-player Games
The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Nathan R. Sturtevant
ANOR
2005
80views more  ANOR 2005»
13 years 9 months ago
Entropic Penalties in Finite Games
The main objects here are finite-strategy games in which entropic terms are subtracted from the payoffs. After such subtraction each Nash equilibrium solves an explicit, unconstra...
Sjur Didrik Flåm, E. Cavazzuti
BMCBI
2008
90views more  BMCBI 2008»
13 years 9 months ago
Function2Gene: A gene selection tool to increase the power of genetic association studies by utilizing public databases and expe
Background: Many common disorders have multiple genetic components which convey increased susceptibility. SNPs have been used to identify genetic components which are associated w...
Don L. Armstrong, Chaim O. Jacob, Raphael Zidovetz...
AMINING
2003
Springer
245views Data Mining» more  AMINING 2003»
14 years 2 months ago
Spiral Mining Using Attributes from 3D Molecular Structures
Active responses from experts play an essential role in the knowledge discovery of SAR (structure activity relationships) from drug data. Experts often think of hypotheses, and the...
Takashi Okada, Masumi Yamakawa, Hirotaka Niitsuma
SIGMOD
2007
ACM
134views Database» more  SIGMOD 2007»
14 years 9 months ago
Database research opportunities in computer games
In this paper, we outline several ways in which the database community can contribute to the development of technology for computer games. We outline the architecture of different...
Walker M. White, Christoph Koch, Nitin Gupta 0003,...