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ATAL
2011
Springer
12 years 7 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
EDO
2005
Springer
14 years 1 months ago
Generating connectors for heterogeneous deployment
re connector is an abstraction capturing interactions among components. Apart from middleware independence, connectors provide additional services (e.g., adaptation, synchronizati...
Ondrej Galik, Tomás Bures
ICFP
2008
ACM
14 years 7 months ago
Mixin' up the ML module system
ML modules provide hierarchical namespace management, as well as fine-grained control over the propagation of type information, but they do not allow modules to be broken up into ...
Derek Dreyer, Andreas Rossberg
COOPIS
2002
IEEE
14 years 13 days ago
Well-Founded Optimism: Inheritance in Frame-Based Knowledge Bases
Abstract. F-logic is a popular formalism for knowledge-intensive applications and, especially, for ontology management in Semantic Web. However, the original F-logic’s semantics ...
Guizhen Yang, Michael Kifer
OOPSLA
2000
Springer
13 years 11 months ago
A real world object modeling method for creating simulation environment of real-time systems
Most real-time embedded control software feature complex interactions with asynchronous inputs and environment objects, and a meaningful simulation of a real-time control software...
Ji Y. Lee, Hye J. Kim, Kyo Chul Kang