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JCDL
2005
ACM
86views Education» more  JCDL 2005»
14 years 1 months ago
From playful exhibits to LOM: lessons from building an exploratorium digital library
The Exploratorium, an interactive hand-on science museum, is developing an online collection of science learning and teaching resources to better serve educators’ needs for peda...
Holly Fait, Sherry Hsi
CLUSTER
2001
IEEE
13 years 11 months ago
Numerically-Intensive "Plug-and-Play" Parallel Computing
At UCLA's Plasma Physics Group, we have been successful in building and using a numerically-intensive parallel computing cluster using Power Macintosh hardware and the Macint...
Dean E. Dauger, Viktor K. Decyk
JMLR
2010
149views more  JMLR 2010»
13 years 2 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
BIBE
2008
IEEE
142views Bioinformatics» more  BIBE 2008»
14 years 2 months ago
Optimizing performance, cost, and sensitivity in pairwise sequence search on a cluster of PlayStations
— The Smith-Waterman algorithm is a dynamic programming method for determining optimal local alignments between nucleotide or protein sequences. However, it suffers from quadrati...
Ashwin M. Aji, Wu-chun Feng
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...