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ICDM
2006
IEEE
102views Data Mining» more  ICDM 2006»
14 years 2 months ago
Who Thinks Who Knows Who? Socio-cognitive Analysis of Email Networks
Interpersonal interaction plays an important role in organizational dynamics, and understanding these interaction networks is a key issue for any organization, since these can be ...
Nishith Pathak, Sandeep Mane, Jaideep Srivastava
KBSE
2006
IEEE
14 years 2 months ago
Sieve: A Tool for Automatically Detecting Variations Across Program Versions
Software systems often undergo many revisions during their lifetime as new features are added, bugs repaired, abstractions simplified and refactored, and performance improved. Wh...
Murali Krishna Ramanathan, Ananth Grama, Suresh Ja...
ASSETS
2006
ACM
14 years 2 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
SAC
2006
ACM
14 years 2 months ago
Trust-decisions on the base of maximal information of recommended direct-trust
Nowadays the concept of trust in computer communications starts to get more and more popular. While the idea of trust in human interaction seems to be obvious and understandable i...
Uwe Roth, Volker Fusenig
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 2 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard