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ATAL
2010
Springer
13 years 8 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
CHI
2006
ACM
14 years 8 months ago
Improving accessibility of the web with a computer game
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...
GECCO
2007
Springer
172views Optimization» more  GECCO 2007»
14 years 1 months ago
Acquiring evolvability through adaptive representations
Adaptive representations allow evolution to explore the space of phenotypes by choosing the most suitable set of genotypic parameters. Although such an approach is believed to be ...
Joseph Reisinger, Risto Miikkulainen
ICMCS
2006
IEEE
144views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Receiver-Based Optimization for Video Delivery Over Wireless Links
We consider transfer of video frames over a time-varying wireless channel. When the channel is good, the transmitter can send frames at a higher rate than the receiver can consume...
Carri W. Chan, John G. Apostolopoulos, Yan Li, Nic...
GI
2009
Springer
14 years 8 days ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...