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IJCAI
2007
13 years 9 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
BMCBI
2010
218views more  BMCBI 2010»
13 years 7 months ago
Fast multi-core based multimodal registration of 2D cross-sections and 3D datasets
Background: Solving bioinformatics tasks often requires extensive computational power. Recent trends in processor architecture combine multiple cores into a single chip to improve...
Michael Scharfe, Rainer Pielot, Falk Schreiber
MONET
2011
13 years 2 months ago
Jamming in Wireless Networks Under Uncertainty
— The problem of jamming plays an important role in ensuring the quality and security of wireless communications, especially at this moment when wireless networks are quickly bec...
Eitan Altman, Konstantin Avrachenkov, Andrey Garna...
CVPR
2008
IEEE
14 years 9 months ago
Selective hidden random fields: Exploiting domain-specific saliency for event classification
Classifying an event captured in an image is useful for understanding the contents of the image. The captured event provides context to refine models for the presence and appearan...
Vidit Jain, Amit Singhal, Jiebo Luo
CHI
2006
ACM
14 years 8 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum