An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Human gesture recognition plays an important role in automating the analysis of video material at a high level. Especially in sports videos, the determination of the player's...
Myung-Cheol Roh, William J. Christmas, Josef Kittl...
We consider the problem of computing the Euclidean projection of a vector of length n onto a closed convex set including the 1 ball and the specialized polyhedra employed in (Shal...