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DIGRA
2005
Springer
14 years 2 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne
ACMACE
2009
ACM
14 years 1 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
FSTTCS
2008
Springer
13 years 10 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
PR
2008
144views more  PR 2008»
13 years 9 months ago
Gesture spotting for low-resolution sports video annotation
Human gesture recognition plays an important role in automating the analysis of video material at a high level. Especially in sports videos, the determination of the player's...
Myung-Cheol Roh, William J. Christmas, Josef Kittl...
ICML
2009
IEEE
14 years 9 months ago
Efficient Euclidean projections in linear time
We consider the problem of computing the Euclidean projection of a vector of length n onto a closed convex set including the 1 ball and the specialized polyhedra employed in (Shal...
Jun Liu, Jieping Ye