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SIGGRAPH
2010
ACM
13 years 7 months ago
Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks
: Shape-matching toys are popular items for infants, and consist of boxes with many holes in different shapes along with corresponding blocks of the same shapes. To play with the t...
Yuki Igarashi, Hiromasa Suzuki
ESAW
2003
Springer
14 years 22 days ago
Patterns Reuse in the PASSI Methodology
Abstract. Design patterns already proved successful in lowering the development time and number of errors of object-oriented software; now, they are, candidate to play a similar ro...
Massimo Cossentino, Luca Sabatucci, Antonio Chella
AAAI
2007
13 years 9 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
STORYTELLING
2007
Springer
14 years 1 months ago
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Federico Peinado, Pablo Gervás
QSIC
2005
IEEE
14 years 1 months ago
Towards Making Agent UML Practical: A Textual Notation and a Tool
Design notations play an important role in designing software. Agent UML (AUML), which extends the widelyused UML notation, has proposed a number of notations for modelling agent ...
Michael Winikoff