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AIIDE
2006
13 years 10 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
CEC
2011
IEEE
12 years 8 months ago
Ms Pac-Man versus Ghost Team CEC 2011 competition
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Philipp Rohlfshagen, Simon M. Lucas
ACMACE
2006
ACM
14 years 11 days ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
AAAI
2012
11 years 11 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speci...
Lukasz Kaiser
AIIDE
2008
13 years 11 months ago
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
Magalie Ochs, Nicolas Sabouret, Vincent Corruble