Sciweavers

129 search results - page 25 / 26
» Playing with sounds as playing video games
Sort
View
CAV
2009
Springer
215views Hardware» more  CAV 2009»
14 years 8 months ago
Homer: A Higher-Order Observational Equivalence Model checkER
We present HOMER, an observational-equivalence model checker for the 3rd-order fragment of Idealized Algol (IA) augmented with iteration. It works by first translating terms of the...
David Hopkins, C.-H. Luke Ong
ACMACE
2009
ACM
13 years 10 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
MM
2004
ACM
136views Multimedia» more  MM 2004»
14 years 27 days ago
Fingerprinting and forensic analysis of multimedia
One of the prime reasons movie and music studios have ignored the Internet for open-networked multimedia content delivery, has been the lack of a technology that can support a sec...
Daniel Schonberg, Darko Kirovski
FM
2005
Springer
156views Formal Methods» more  FM 2005»
14 years 1 months ago
Testing Concurrent Object-Oriented Systems with Spec Explorer
Abstract Colin Campbell, Wolfgang Grieskamp, Lev Nachmanson, Wolfram Schulte, Nikolai Tillmann, and Margus Veanes Microsoft Research, Redmond, WA, USA Abstract. We describe a pract...
Colin Campbell, Wolfgang Grieskamp, Lev Nachmanson...
CSCW
2004
ACM
14 years 27 days ago
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
Fredrik Winberg, John Bowers