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» Playing with sounds as playing video games
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CHI
1999
ACM
14 years 28 days ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...
CVPR
2010
IEEE
14 years 1 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Combining Caption and Visual Features for Semantic Event Classification of Baseball Video
In baseball game, an event is defined as the portion of video clip between two pitches, and a play is defined as a batter finishing his plate appearance. A play is a concatenation...
Wen-Nung Lie, Sheng-Hsiung Shia
MM
2005
ACM
142views Multimedia» more  MM 2005»
14 years 2 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
CHI
2007
ACM
14 years 9 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren