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TOG
2008
120views more  TOG 2008»
13 years 7 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
CAIP
2009
Springer
165views Image Analysis» more  CAIP 2009»
14 years 2 months ago
Texture Editing Using Frequency Swap Strategy
A fully automatic colour texture editing method is proposed, which allows to synthesise and enlarge an artificial texture sharing anticipated properties from its parent textures. ...
Michal Haindl, Vojtech Havlícek
CVPR
2004
IEEE
13 years 11 months ago
Modeling Complex Motion by Tracking and Editing Hidden Markov Graphs
In this paper, we propose a generative model for representing complex motion, such as wavy river, dancing fire and dangling cloth. Our generative method consists of four component...
Yizhou Wang, Song Chun Zhu
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 28 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
CVPR
2003
IEEE
14 years 9 months ago
Editable Dynamic Textures
We present a simple and efficient algorithm for modifying the temporal behavior of "dynamic textures," i.e. sequences of images that exhibit some form of temporal regula...
Gianfranco Doretto, Stefano Soatto