We introduce an online adaptive algorithm for learning gesture models. By learning gesture models in an online fashion, the gesture recognition process is made more robust, and th...
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
We introduce the notion of non-malleable noninteractive zero-knowledge (NIZK) proof systems. We show how to transform any ordinary NIZK proof system into one that has strong non-m...
Abstract. In this paper, we present self-avoiding walks as a novel technique to linearize" a triangular mesh. Unlike space- lling curves which are based on a geometric embeddi...
The goal of this paper is to obtain a one-to-one correspondence between state machines as e.g. used in UML and object-oriented programming languages. A proposal is made for a lang...