Sciweavers

80 search results - page 6 / 16
» Point Cloud Collision Detection
Sort
View
IJRR
2002
129views more  IJRR 2002»
13 years 9 months ago
Deformable Free-Space Tilings for Kinetic Collision Detection
We present kinetic data structures for detecting collisions between a set of polygons that are moving continuously. Unlike classical collision detection methods that rely on bound...
Pankaj K. Agarwal, Julien Basch, Leonidas J. Guiba...
VRML
1997
ACM
14 years 2 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
GRAPHICSINTERFACE
2000
13 years 11 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax
IROS
2008
IEEE
243views Robotics» more  IROS 2008»
14 years 4 months ago
Fast plane detection and polygonalization in noisy 3D range images
— A very fast but nevertheless accurate approach for surface extraction from noisy 3D point clouds is presented. It consists of two parts, namely a plane fitting and a polygonal...
Jann Poppinga, Narunas Vaskevicius, Andreas Birk 0...
VC
2008
190views more  VC 2008»
13 years 9 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han