We present kinetic data structures for detecting collisions between a set of polygons that are moving continuously. Unlike classical collision detection methods that rely on bound...
Pankaj K. Agarwal, Julien Basch, Leonidas J. Guiba...
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
— A very fast but nevertheless accurate approach for surface extraction from noisy 3D point clouds is presented. It consists of two parts, namely a plane fitting and a polygonal...
Jann Poppinga, Narunas Vaskevicius, Andreas Birk 0...
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...