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CGF
2008
235views more  CGF 2008»
13 years 9 months ago
Free Form Incident Light Fields
This paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary pat...
Jonas Unger, Stefan Gustavson, P. Larsson, Anders ...
CGF
1999
137views more  CGF 1999»
13 years 8 months ago
Adaptive Acquisition of Lumigraphs from Synthetic Scenes
Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with bo...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
TVCG
2010
142views more  TVCG 2010»
13 years 7 months ago
Illustrative Volume Visualization Using GPU-Based Particle Systems
—Illustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and...
Roy van Pelt, Anna Vilanova, Huub van de Wetering
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
13 years 15 days ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
WACV
2002
IEEE
14 years 1 months ago
Appearance-based Eye Gaze Estimation
We present a method for estimating eye gaze direction, which represents a departure from conventional eye gaze estimation methods, the majority of which are based on tracking spec...
Kar-Han Tan, David J. Kriegman, Narendra Ahuja