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CVPR
1999
IEEE
14 years 11 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
ICCV
1999
IEEE
14 years 11 months ago
Appearance Compression and Synthesis based on 3D Model for Mixed Reality
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
PG
2002
IEEE
14 years 1 months ago
The Light Field Oracle
We present the light field oracle, a novel mathematical concept for the acquisition, processing and representation of light fields. We first compute a hierarchical representati...
Reto Lütolf, Bernt Schiele, Markus H. Gross
SIGGRAPH
1996
ACM
14 years 1 months ago
The Lumigraph
This paper discusses a new method for capturing the complete appearanceof both synthetic and realworld objects andscenes,representing this information, and then using this represe...
Steven J. Gortler, Radek Grzeszczuk, Richard Szeli...
RT
1995
Springer
14 years 16 days ago
Making Global Illumination User-friendly
Global illumination researchers tend to think in terms of mesh density and sampling frequency, and their software reflects this in its user interface. Advanced rendering systems a...
Gregory J. Ward