Sciweavers

1715 search results - page 127 / 343
» Point Sample Rendering
Sort
View
110
Voted
ICCV
1999
IEEE
16 years 4 months ago
Calibration of Hand-Held Camera Sequences for Plenoptic Modeling
In this contribution we focus on the calibration of very long image sequences from a hand-held camera that samples the viewing sphere of a scene. View sphere sampling is important...
Reinhard Koch, Marc Pollefeys, Benno Heigl, Luc J....
117
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
136
Voted
SIGGRAPH
2000
ACM
15 years 6 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
131
Voted
ICPR
2008
IEEE
15 years 9 months ago
Semi-supervised discriminant analysis based on UDP regularization
We propose a semi-supervised learning algorithm for discriminant analysis, which uses the geometric structure of both labeled and unlabeled samples and perform a manifold regulari...
Huining Qiu, Jian-Huang Lai, Jian Huang, Yu Chen
135
Voted
SI3D
2006
ACM
15 years 8 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger