This paper presents a stochastic iteration algorithm solving the global illumination problem, where the random sampling is governed by classical importance sampling and also by th...
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
Previous studies have demonstrated that the appearance of an object under varying illumination conditions can be represented by a low-dimensional linear subspace. A set of basis i...
In recent years, random projection has been used as a valuable tool for performing dimensionality reduction of high dimensional data. Starting with the seminal work of Johnson and...