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WSCG
2004
142views more  WSCG 2004»
13 years 8 months ago
Metropolis Iteration for Global Illumination
This paper presents a stochastic iteration algorithm solving the global illumination problem, where the random sampling is governed by classical importance sampling and also by th...
László Szirmay-Kalos, Bálazs ...
EDUTAINMENT
2008
Springer
13 years 9 months ago
Efficient Method for Point-Based Rendering on GPUs
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
La-mei Yan, You-wei Yuan
CGF
2005
149views more  CGF 2005»
13 years 7 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
ICCV
2003
IEEE
14 years 9 months ago
Appearance Sampling for Obtaining A Set of Basis Images for Variable Illumination
Previous studies have demonstrated that the appearance of an object under varying illumination conditions can be represented by a low-dimensional linear subspace. A set of basis i...
Imari Sato, Takahiro Okabe, Yoichi Sato, Katsushi ...
SDM
2007
SIAM
133views Data Mining» more  SDM 2007»
13 years 9 months ago
On Point Sampling Versus Space Sampling for Dimensionality Reduction
In recent years, random projection has been used as a valuable tool for performing dimensionality reduction of high dimensional data. Starting with the seminal work of Johnson and...
Charu C. Aggarwal