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CGF
2008
165views more  CGF 2008»
13 years 10 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
CORR
2010
Springer
165views Education» more  CORR 2010»
13 years 10 months ago
Physically-based particle simulation and visualization of pastes and gels
This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...
GIS
2006
ACM
13 years 10 months ago
Dynamic simplification and visualization of large maps
In this paper, we present an algorithm that performs simplification of large geographical maps through a novel use of graphics hardware. Given a map as a collection of non-interse...
Nabil H. Mustafa, Shankar Krishnan, Gokul Varadhan...
IVS
2006
127views more  IVS 2006»
13 years 10 months ago
Feature hiding in 3D human body scans
In this paper, we explore a privacy algorithm that detects human private parts in a 3D scan data set. The analogia graph is introduced to study the proportion of structures. The i...
Joseph Laws, Nathaniel Bauernfeind, Yang Cai 0002
VC
2008
190views more  VC 2008»
13 years 10 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han