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SIBGRAPI
2008
IEEE
14 years 1 months ago
Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
Pauline Jepp, Jörg Denzinger, Brian Wyvill, M...
SIGGRAPH
1995
ACM
13 years 11 months ago
Optimally combining sampling techniques for Monte Carlo rendering
Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte Carlo path tracing, a...
Eric Veach, Leonidas J. Guibas
TOG
2010
134views more  TOG 2010»
13 years 2 months ago
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori ...
TVCG
2008
152views more  TVCG 2008»
13 years 7 months ago
Stylized Rendering Using Samples of a Painted Image
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chie...
30
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SCA
2007
13 years 10 months ago
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
Jernej Barbic, Doug L. James