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TVCG
1998
121views more  TVCG 1998»
13 years 7 months ago
Interactive Volume Navigation
—Volume navigation is the interactive exploration of volume data sets by “flying” the viewpoint through the data, producing a volume rendered view at each frame. We present a...
Martin L. Brady, Kenneth K. Jung, H. T. Nguyen, Th...
CGF
2008
124views more  CGF 2008»
13 years 7 months ago
Fast Soft Self-Shadowing on Dynamic Height Fields
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
John Snyder, Derek Nowrouzezahrai
SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
14 years 1 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
CGF
2008
114views more  CGF 2008»
13 years 7 months ago
Real-time Shading with Filtered Importance Sampling
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter f...
Jaroslav Krivánek, Mark Colbert
CG
2004
Springer
13 years 7 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...