The shear-warp volume rendering algorithm is one of the fastest algorithms for volume rendering, but it achieves this rendering speed only by sacrificing interpolation between th...
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
In this paper, we explore the more practical aspects of building and rendering concentric mosaics. First, we use images captured with only approximately circular camera trajectorie...
Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to reduce noise. In this paper we present an algorithm based on density estimation t...
We present a technique for efficiently generating photo-realistic pictures of halos and inserting them into existing photographs. First, we describe an algorithm for producing ima...