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JMLR
2010
139views more  JMLR 2010»
13 years 2 months ago
Tempered Markov Chain Monte Carlo for training of Restricted Boltzmann Machines
Alternating Gibbs sampling is the most common scheme used for sampling from Restricted Boltzmann Machines (RBM), a crucial component in deep architectures such as Deep Belief Netw...
Guillaume Desjardins, Aaron C. Courville, Yoshua B...
GRAPHICSINTERFACE
2007
13 years 9 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme
SCIA
2007
Springer
124views Image Analysis» more  SCIA 2007»
14 years 1 months ago
Novel Stereoscopic View Generation by Image-Based Rendering Coordinated with Depth Information
Abstract. This paper describes a method of stereoscopic view generation by image-based rendering in wide outdoor environments. The stereoscopic view can be generated from an omnidi...
Maiya Hori, Masayuki Kanbara, Naokazu Yokoya
ACSC
2006
IEEE
14 years 1 months ago
Rendering multi-perspective images with trilinear projection
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...
Scott Vallance, Paul R. Calder
RT
2004
Springer
14 years 28 days ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret