Alternating Gibbs sampling is the most common scheme used for sampling from Restricted Boltzmann Machines (RBM), a crucial component in deep architectures such as Deep Belief Netw...
Guillaume Desjardins, Aaron C. Courville, Yoshua B...
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Abstract. This paper describes a method of stereoscopic view generation by image-based rendering in wide outdoor environments. The stereoscopic view can be generated from an omnidi...
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...