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WSC
2007
13 years 10 months ago
A Bayesian approach to analysis of limit standards
Limit standards are probabilistic requirements or benchmarks regarding the proportion of replications conforming or not conforming to a desired threshold. Sample proportions resul...
Roy R. Creasey Jr., K. Preston White Jr.
TOG
2008
140views more  TOG 2008»
13 years 7 months ago
Multidimensional adaptive sampling and reconstruction for ray tracing
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...
SIBGRAPI
2008
IEEE
14 years 2 months ago
Simulation and Rendering of Opus Palladium 3D Mosaics
Mosaic sculptures are a form of art where the sculpture is made from a collection of individual elements called tiles which are distributed over the surface of a given 3D shape. T...
Vladimir Alves dos Passos, Marcelo Walter
SIGGRAPH
1999
ACM
13 years 12 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
HVEI
2009
13 years 5 months ago
Color rendering indices in global illumination methods
Human perception of material colors depends heavily on the nature of the light sources that are used for illumination. One and the same object can cause highly different color impr...
David Geisler-Moroder, Arne Dür