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TEI
2010
ACM
147views Hardware» more  TEI 2010»
14 years 4 months ago
A robust and accurate 3d hand posture estimation method for interactive systems
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...
Emi Tamaki
EGH
2003
Springer
14 years 3 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
ERCIMDL
2007
Springer
159views Education» more  ERCIMDL 2007»
14 years 4 months ago
Reducing Costs for Digitising Early Music with Dynamic Adaptation
Abstract. Optical music recognition (OMR) enables librarians to digitise early music sources on a large scale. The cost of expert human labour to correct automatic recognition erro...
Laurent Pugin, John Ashley Burgoyne, Ichiro Fujina...
SMA
2008
ACM
155views Solid Modeling» more  SMA 2008»
13 years 9 months ago
Filament tracking and encoding for complex biological networks
We present a framework for segmenting and storing filament networks from scalar volume data. Filament structures are commonly found in data generated using high-throughput microsc...
David Mayerich, John Keyser