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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBIHOC
2005
ACM
14 years 7 months ago
Inducing spatial clustering in MAC contention for spread spectrum ad hoc networks
This paper proposes a new principle for designing MAC protocols for spread spectrum based ad hoc networks ? inducing spatial clustering in contending transmitters/receivers. We fi...
Xiangying Yang, Gustavo de Veciana
BROADNETS
2007
IEEE
14 years 1 months ago
Pricing spectrum access in cellular CDMA networks with heterogeneous demand
—We consider pricing secondary access to wireless spectrum in cellular CDMA networks. We study the case for a primary license holder interested in leasing the right of providing ...
Ashraf Al Daoud, Murat Alanyali, David Starobinski
MIDDLEWARE
2004
Springer
14 years 29 days ago
Adapting asynchronous messaging middleware to ad hoc networking
The characteristics of mobile environments, with the possibility of frequent disconnections and fluctuating bandwidth, have forced a rethink of traditional middleware. In particu...
Mirco Musolesi, Cecilia Mascolo, Stephen Hailes
ICPADS
2008
IEEE
14 years 2 months ago
UDB: Using Directional Beacons for Localization in Underwater Sensor Networks
Underwater Sensor Networks (UWSN) are widely used in many applications, such as oceanic resource exploration, pollution monitoring, tsunami warnings and mine reconnaissance. In UW...
Hanjiang Luo, Yiyang Zhao, Zhongwen Guo, Siyuan Li...