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AIIDE
2008
13 years 9 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
ICALT
2006
IEEE
14 years 1 months ago
Composing Adaptive Learning Systems
Adaptive learning systems are recognized as one of the most interesting research topics in intelligent learning management systems. Taking as a point of departure the practices an...
Dirk Frosch-Wilke, Salvador Sánchez Alonso
WSC
2000
13 years 8 months ago
Using simulation and critical points to define states in continuous search spaces
Many artificial intelligence techniques rely on the notion ate" as an abstraction of the actual state of the nd an "operator" as an abstraction of the actions that ...
Marc S. Atkin, Paul R. Cohen
ATAL
2008
Springer
13 years 9 months ago
Coordination of AGVs in an industrial environment
This demonstration aims to show the decentralized coordination of the navigation system of highly autonomous Automated Guided Vehicles (AGVs) integrated in a real industrial envir...
David Herrero Pérez, Humberto Martín...
IAT
2008
IEEE
14 years 2 months ago
An Agent Model for a Human's Functional State and Performance
This paper presents an agent model of the dynamics of a human’s functional state in relation to task performance and environment. It can be used in agent systems that support hu...
Tibor Bosse, Fiemke Both, Rianne van Lambalgen, Ja...