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CGF
2010
163views more  CGF 2010»
13 years 7 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
PAMI
2006
145views more  PAMI 2006»
13 years 7 months ago
Reflectance Sharing: Predicting Appearance from a Sparse Set of Images of a Known Shape
Three-dimensional appearance models consisting of spatially varying reflectance functions defined on a known shape can be used in analysis-by-synthesis approaches to a number of vi...
Todd Zickler, Ravi Ramamoorthi, Sebastian Enrique,...
CAGD
1999
198views more  CAGD 1999»
13 years 7 months ago
Discrete Coons patches
We investigate surfaces which interpolate given boundary curves. We show that the discrete bilinearly blended Coons patch can be defined as the solution of a linear system. With t...
Gerald E. Farin, Dianne Hansford
TOG
2008
82views more  TOG 2008»
13 years 7 months ago
Phong Tessellation
Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes using modulated normals, textures, and tone-mappi...
Tamy Boubekeur, Marc Alexa
CVGIP
2004
121views more  CVGIP 2004»
13 years 7 months ago
Skeleton-driven 2D distance field metamorphosis using intrinsic shape parameters
In this article a novel algorithm is presented for 2D shape interpolation using the intrinsic shape parameters of a piecewise linear curve. The skeletons of two given shapes are c...
WuJun Che, XunNian Yang, GuoZhao Wang