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EGH
2004
Springer
14 years 26 days ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
3DIM
1999
IEEE
13 years 11 months ago
Appearance-Based Virtual View Generation of Temporally-Varying Events from Multi-Camera Images in the 3D Room
In this paper, we present an "appearance-based" virtual view generation method for temporally-varying events taken by multiple cameras of the "3D Room", develo...
Hideo Saito, Shigeyuki Baba, Makoto Kimura, Sundar...
CGF
2010
198views more  CGF 2010»
13 years 7 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
DAGSTUHL
2010
13 years 9 months ago
Generalized Hyper-cylinders: a Mechanism for Modeling and Visualizing N-D Objects
The display of surfaces and solids has usually been restricted to the domain of scientific visualization; however, little work has been done on the visualization of surfaces and s...
Matthew O. Ward, Zhenyu Guo
CVPR
2010
IEEE
14 years 3 months ago
Multi-domain, Higher Order Level Set Scheme for 3D Image Segmentation on the GPU
Level set method based segmentation provides an efficient tool for topological and geometrical shape handling. Conventional level set surfaces are only C0 continuous since the le...
Ojaswa Sharma, Qin Zhang, Françs Anton, Chandraji...