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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 4 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
CODES
2006
IEEE
14 years 4 months ago
Design space exploration of real-time multi-media MPSoCs with heterogeneous scheduling policies
Real-time multi-media applications are increasingly being mapped onto MPSoC (multi-processor system-on-chip) platforms containing hardware-software IPs (intellectual property) alo...
Minyoung Kim, Sudarshan Banerjee, Nikil Dutt, Nali...
SIGMETRICS
1998
ACM
14 years 2 months ago
Scheduling Policies to Support Distributed 3D Multimedia Applications
We consider the problem of scheduling tasks with unpredictable service times on distinct processing nodes so as to meet a real-time deadline, given that all communication among no...
Thu D. Nguyen, John Zahorjan
RTSS
1998
IEEE
14 years 2 months ago
Synthesis Techniques for Low-Power Hard Real-Time Systems on Variable Voltage Processors
The energy efficiency of systems-on-a-chip can be much improved if one were to vary the supply voltage dynamically at run time. In this paper we describe the synthesis of systems-...
Inki Hong, Gang Qu, Miodrag Potkonjak, Mani B. Sri...
EMSOFT
2010
Springer
13 years 8 months ago
Semantics-preserving implementation of synchronous specifications over dynamic TDMA distributed architectures
We propose a technique to automatically synthesize programs and schedules for hard real-time distributed (embedded) systems from synchronous data-flow models. Our technique connec...
Dumitru Potop-Butucaru, Akramul Azim, Sebastian Fi...