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NETGAMES
2004
ACM
14 years 2 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
IWAN
2000
Springer
14 years 10 days ago
A Flexible IP Active Networks Architecture
This paper presents the main concepts of the IST Project FAIN "Future Active IP Networks" [10], a three-year collaborative research project, whose main task is to develo...
Alex Galis, Bernhard Plattner, Jonathan M. Smith, ...
PERCOM
2005
ACM
14 years 8 months ago
REDMAN: A Decentralized Middleware Solution for Cooperative Replication in Dense MANETs
The mass market of wireless devices is pushing towards service provisioning over dense Mobile Ad-hoc NETworks (MANETs), i.e., limited spatial regions, such as university campuses,...
Paolo Bellavista, Antonio Corradi, Eugenio Magistr...
ANCS
2005
ACM
14 years 2 months ago
Framework for supporting multi-service edge packet processing on network processors
Network edge packet-processing systems, as are commonly implemented on network processor platforms, are increasingly required to support a rich set of services. These multi-servic...
Arun Raghunath, Aaron R. Kunze, Erik J. Johnson, V...
JCM
2007
103views more  JCM 2007»
13 years 8 months ago
Seamless Handover For Unidirectional Broadcast Access Networks In Mobile IPv6
Mechanisms and protocol interactions for seamless handover of mobile multicast/broadcast services using unidirectional access networks in heterogeneous Mobile IP infrastructures ar...
Ilka Miloucheva, Jens Mödeker, Karl Jonas, Di...