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ATAL
2008
Springer
13 years 9 months ago
Continual collaborative planning for mixed-initiative action and interaction
Multiagent environments are often highly dynamic and only partially observable which makes deliberative action planning computationally hard. In many such environments, however, a...
Michael Brenner
AAAI
1990
13 years 9 months ago
Avoiding Unwanted Conversational Implicatures in Text and Graphics
We have developed two systems, FN and ANDD, that use natural language and graphical displays, respectively, to communicate information about objects to human users. Both systems m...
Joseph Marks, Ehud Reiter
ATAL
2008
Springer
13 years 9 months ago
A model of gaze for the purpose of emotional expression in virtual embodied agents
Currently, state of the art virtual agents lack the ability to display emotion as seen in actual humans, or even in hand-animated characters. One reason for the emotional inexpres...
Brent J. Lance, Stacy Marsella
ATAL
2008
Springer
13 years 9 months ago
Social norm emergence in virtual agent societies
The advent of virtual environments such as SecondLife call for a distributed approach for norm emergence and spreading. In open virtual environments, monitoring various interactin...
Bastin Tony Roy Savarimuthu, Maryam Purvis, Martin...
AAAI
2006
13 years 9 months ago
A Sequential Covering Evolutionary Algorithm for Expressive Music Performance
In this paper, we describe an evolutionary approach to one of the most challenging problems in computer music: modeling the knowledge applied by a musician when performing a score...
Rafael Ramirez, Amaury Hazan, Jordi Marine, Esteba...