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CEC
2007
IEEE
14 years 2 months ago
Multi-population competitive co-evolution of car racing controllers
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Julian Togelius, Peter Burrow, Simon M. Lucas
AAAI
1994
13 years 9 months ago
Auditory Stream Segregation in Auditory Scene Analysis with a Multi-Agent System
We propose a novel approach to auditory stream segregation which extracts individual sounds (auditory stream) from a mixture of sounds in auditory scene analysis. The HBSS (Harmon...
Tomohiro Nakatani, Hiroshi G. Okuno, Takeshi Kawab...
AAAI
2006
13 years 9 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AGENTCL
2003
Springer
14 years 1 months ago
A Cooperative Dialogue Game for Resolving Ontological Discrepancies
The goal of this paper is to present a computational framework that enables us to generate elementary speech act sequences in a dialogue between an electronic assistant and a compu...
Robbert-Jan Beun, Rogier M. van Eijk
CEC
2011
IEEE
12 years 7 months ago
Ms Pac-Man versus Ghost Team CEC 2011 competition
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Philipp Rohlfshagen, Simon M. Lucas