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TCIAIG
2010
13 years 2 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
AAAI
2008
13 years 10 months ago
Trace Ratio Criterion for Feature Selection
Fisher score and Laplacian score are two popular feature selection algorithms, both of which belong to the general graph-based feature selection framework. In this framework, a fe...
Feiping Nie, Shiming Xiang, Yangqing Jia, Changshu...
ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
AAMAS
2007
Springer
13 years 7 months ago
Coordinating microscopic robots in viscous fluids
Multiagent control provides strategies for aggregating microscopic robots (“nanorobots”) in fluid environments relevant for medical applications. Unlike larger robots, viscou...
Tad Hogg
ATAL
2009
Springer
14 years 2 months ago
An analysis of feasible solutions for multi-issue negotiation involving nonlinear utility functions
This paper analyzes bilateral multi-issue negotiation between selfinterested agents. Specifically, we consider the case where issues are divisible, there are time constraints in ...
S. Shaheen Fatima, Michael Wooldridge, Nicholas R....