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SPAA
2010
ACM
13 years 12 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
FUN
2010
Springer
233views Algorithms» more  FUN 2010»
13 years 12 months ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
ICALP
2010
Springer
13 years 12 months ago
On the Inapproximability of Vertex Cover on k-Partite k-Uniform Hypergraphs
Computing a minimum vertex cover in graphs and hypergraphs is a well-studied optimizaton problem. While intractable in general, it is well known that on bipartite graphs, vertex c...
Venkatesan Guruswami, Rishi Saket
ASIACRYPT
2001
Springer
13 years 11 months ago
Responsive Round Complexity and Concurrent Zero-Knowledge
The number of communication rounds is a classic complexity measure for protocols; reducing round complexity is a major goal in protocol design. However, when the communication time...
Tzafrir Cohen, Joe Kilian, Erez Petrank
FOCS
2000
IEEE
13 years 11 months ago
Extracting Randomness via Repeated Condensing
Extractors (defined by Nisan and Zuckerman) are procedures that use a small number of truly random bits (called the seed) to extract many (almost) truly random bits from arbitrar...
Omer Reingold, Ronen Shaltiel, Avi Wigderson