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FUN
2010
Springer
233views Algorithms» more  FUN 2010»
14 years 5 days ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
FSTTCS
2009
Springer
13 years 12 months ago
Bounded Size Graph Clustering with Applications to Stream Processing
We introduce a graph clustering problem motivated by a stream processing application. Input to our problem is an undirected graph with vertex and edge weights. A cluster is a subse...
Rohit Khandekar, Kirsten Hildrum, Sujay Parekh, De...
FOCS
2000
IEEE
13 years 11 months ago
Extracting Randomness via Repeated Condensing
Extractors (defined by Nisan and Zuckerman) are procedures that use a small number of truly random bits (called the seed) to extract many (almost) truly random bits from arbitrar...
Omer Reingold, Ronen Shaltiel, Avi Wigderson
INFOCOM
2000
IEEE
13 years 11 months ago
QoS Routing with Performance-Dependent Costs
Abstract—We study a network model in which each network link is associated with a set of delays and costs. These costs are a function of the delays and reflect the prices paid i...
Funda Ergün, Rakesh K. Sinha, Lisa Zhang
STOC
1997
ACM
91views Algorithms» more  STOC 1997»
13 years 11 months ago
Lower Bounds for Distributed Coin-Flipping and Randomized Consensus
We examine a class of collective coin- ipping games that arises from randomized distributed algorithms with halting failures. In these games, a sequence of local coin ips is gener...
James Aspnes