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TOG
2008
106views more  TOG 2008»
15 years 4 months ago
BSGP: bulk-synchronous GPU programming
We present BSGP, a new programming language for general purpose computation on the GPU. A BSGP program looks much the same as a sequential C program. Programmers only need to supp...
Qiming Hou, Kun Zhou, Baining Guo
TRANSCI
2008
108views more  TRANSCI 2008»
15 years 4 months ago
Per-Seat, On-Demand Air Transportation Part II: Parallel Local Search
The availability of relatively cheap small jet aircrafts suggests a new air transportation business: dial-a-flight, an on-demand service in which travelers call a few days in adva...
Daniel G. Espinoza, R. Garcia, Marcos Goycoolea, G...
CGF
2005
159views more  CGF 2005»
15 years 4 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
TKDE
2002
239views more  TKDE 2002»
15 years 3 months ago
An Efficient Path Computation Model for Hierarchically Structured Topographical Road Maps
In this paper, we have developed a HiTi (Hierarchical MulTi) graph model for structuring large topographical road maps to the minimum cost route computation. The HiTi graph model p...
Sungwon Jung, Sakti Pramanik
NETWORKS
2007
15 years 3 months ago
Tailoring neighborhood search for the internet protocol network design problem with reliability and routing constraints
The Internet Protocol Network Design Problem with Reliability and Routing Constraints (IPRR) can be shortly stated as follows. A telecommunication network is given in terms of a s...
Luigi De Giovanni, Roberto Tadei