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ICTAI
2010
IEEE
13 years 8 months ago
Continuous Search in Constraint Programming
This work presents the concept of Continuous Search (CS), which objective is to allow any user to eventually get their constraint solver achieving a top performance on their proble...
Alejandro Arbelaez, Youssef Hamadi, Michèle...
SCHEDULING
2008
67views more  SCHEDULING 2008»
13 years 9 months ago
Exact train pathing
Suppose we are given a schedule of train movements over a rail network into which a new train is to be included. The origin and the destination are specified for the new train; it...
Viswanath Nagarajan, Abhiram G. Ranade
GROUP
2009
ACM
14 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
PLDI
2003
ACM
14 years 3 months ago
Meta optimization: improving compiler heuristics with machine learning
Compiler writers have crafted many heuristics over the years to approximately solve NP-hard problems efficiently. Finding a heuristic that performs well on a broad range of applic...
Mark Stephenson, Saman P. Amarasinghe, Martin C. M...
AMC
2007
154views more  AMC 2007»
13 years 10 months ago
A hybrid particle swarm optimization-back-propagation algorithm for feedforward neural network training
The particle swarm optimization algorithm was showed to converge rapidly during the initial stages of a global search, but around global optimum, the search process will become ve...
Jing-Ru Zhang, Jun Zhang, Tat-Ming Lok, Michael R....