We present a comprehensive approach to address three challenging problems in face recognition: modelling faces across multi-views, extracting the non-linear discriminating feature...
In gesture and sign language video sequences, hand motion tends to be rapid, and hands frequently appear in front of each other or in front of the face. Thus, hand location is oft...
Automatic content based schemes, as opposed to those with human endeavor, have become important as users attempt to organize massive data presented in the form of multimedia data ...
A method is presented for identifying individuals by shape, given a sequence of noisy silhouettes segmented from video. A spectral partitioning framework is used to cluster similar...
We present an approach for simultaneous monocular 3D face pose and facial animation tracking. The pose and facial features are estimated from observed raw brightness shape-free 2D...