TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
The impact of affect on learning has been the subject of increasing attention. Because of the differential effects of students’ affective states on learning outcomes, there is a ...
Jennifer L. Robison, Scott W. McQuiggan, James C. ...
This paper presents an approach to automatically optimize the retrieval quality of ranking functions. Taking a Swarm Intelligence perspective, we present a novel method, SwarmRank...
Ernesto Diaz-Aviles, Wolfgang Nejdl, Lars Schmidt-...
Abstract. In this paper, we present the results of a pilot study of a human robot interaction experiment where the rhythm of the interaction is used as a reinforcement signal to le...
Alignment between the input and target objects has great impact on the performance of image analysis and recognition system, such as those for medical image and face recognition. A...